Tuesday, October 29, 2013
I’m really liking V-Ray for Maya... I wonder if V-Ray is seeing anyone at the moment...
Here are two lighting tests I did using the Infinity Realities (http://ir-ltd.net) head-scan, the Diffuse and the Displacement maps. I had to create the Specular and the Overall color maps in Photoshop, but the results are very cool! This one
has a three-point light setup...

And
the one bellow is a straight up HDRI lit shot...

Cheers!
Saturday, July 27, 2013
No, I didn’t make this commercial, but I modeled the goggles!

(Click on the image!)
Click on the banner bellow to see a step-by-step diary on how I model the goggles!

(Click on the image!)
Cheers!
Sunday, March 31, 2013

(Click on the image!)
I just learned how to use this bad oscar, and what an AMAZING LIGHT it is!
I will write a tutorial a.s.ap. to share what I’ve learned and how not to make the same mistakes I made. You can see the render by clicking on the image!...
Cheers!
Tuesday, March 26, 2013

Tutorial: A MONSTER Journal Of A Digital Sculpt
Tips & Tricks On How To Turn Your 3D Models Into Sculptures!...
I started a digital sculpt of a boxer for my portfolio. I will create a page (click on banner,) so you can see the steps I take for my digital sculpts.
Cheers!
Sunday, December 02, 2012

Tutorial: Growing & Shrinking Selections In ZBrush
A Step-By-Step Tutorial On How To Retopologize A Rough Sketch For Better Efficiency
This is one of the coolest tricks I’ve learned recently. I use it to GroupVisible PolyFaces based on the edge flow by growing / shrinking selected PolyFaces (from a hidden mesh)…
Cheers!
Tuesday, November 27, 2012

Tutorial: ZBrush/TopoGun Mesh Retopology
A Step-By-Step Tutorial On How To Retopologize A Rough Sketch For Better Efficiency
I’m writing a quick tutorial on how to quickly sketch a character in ZBrush, re-topologyze in TopoGun, and re-project the detail - from the original quick sketch, back in ZBrush into the new Animation-friendly mesh.
This, I believe, saves time and improves performance due to the efficiency of the re-topologyzed mesh, and its also a Rigging and Animation-ready, which makes for happier artist and Producers!
Cheers!
Sunday, October 14, 2012
Another
Look Development Test using the
mia_material_X Shader:

(Click on the image!)
1) Car Paint…
2) Bronze + Aluminum + UV-Pattern texture (to setup gamma correction nodes for future texture)…
3) Stainless Steel…
4) Combination of Frosted Glass + Bronze + Aluminum...
Cheers!
Thursday, April 26, 2012
The
second chapter of my
Rapid Prototyping from Maya is up & running!

Tutorial: Rapid Prototyping… From Maya!
A Step-By-Step Tutorial On How To Turn Your 3D Models Into Sculptures!...
Chapter 2: Installing The Plugin
Cheers!
Monday, January 02, 2012
I’m starting a new tutorial on
Rapid Prototyping from Maya, yes! Maya...
What I will show you in this tutorial is 1) how to
prepare the model - understanding the difference and issues with
open objects,
holes,
thickness,
pieces, etc, then 2)
exporting the model as a .STL file… and finally 3)
what to expect from the sculpture at the end!…
I hope to have the entire tutorial done soon...

Tutorial: Rapid Prototyping… From Maya!
A Step-By-Step Tutorial On How To Turn Your 3D Models Into Sculptures!...
Check Chapter 1: Terminology!
Cheers!