...Creative Content & Unique Visual Styles For Animation
3D...

New Lighting Test Using V-Ray For Maya...

I’m really liking V-Ray for Maya... I wonder if V-Ray is seeing anyone at the moment...

Here are two lighting tests I did using the Infinity Realities (http://ir-ltd.net) head-scan, the Diffuse and the Displacement maps. I had to create the Specular and the Overall color maps in Photoshop, but the results are very cool! This one has a three-point light setup...

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And the one bellow is a straight up HDRI lit shot...

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Cheers!

Progressive "Coverage Checker Goggles" Commercial...

No, I didn’t make this commercial, but I modeled the goggles!

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(Click on the image!)

Click on the banner bellow to see a step-by-step diary on how I model the goggles!

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(Click on the image!)

Cheers!

Mental Ray's user_ibl_env Light… WOW!

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(Click on the image!)

I just learned how to use this bad oscar, and what an AMAZING LIGHT it is!

I will write a tutorial a.s.ap. to share what I’ve learned and how not to make the same mistakes I made. You can see the render by clicking on the image!...

Cheers!

New ZBrush Sculpt: "The Boxer"...

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Tutorial: A MONSTER Journal Of A Digital Sculpt
Tips & Tricks On How To Turn Your 3D Models Into Sculptures!...

I started a digital sculpt of a boxer for my portfolio. I will create a page (click on banner,) so you can see the steps I take for my digital sculpts.

Cheers!

Growing & Shriking Selections in ZBrush,,,

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Tutorial: Growing & Shrinking Selections In ZBrush
A Step-By-Step Tutorial On How To Retopologize A Rough Sketch For Better Efficiency


This is one of the coolest tricks I’ve learned recently. I use it to GroupVisible PolyFaces based on the edge flow by growing / shrinking selected PolyFaces (from a hidden mesh)…

Cheers!

ZBrush/TopoGun Retopology Tutorial ...

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Tutorial: ZBrush/TopoGun Mesh Retopology
A Step-By-Step Tutorial On How To Retopologize A Rough Sketch For Better Efficiency


I’m writing a quick tutorial on how to quickly sketch a character in ZBrush, re-topologyze in TopoGun, and re-project the detail - from the original quick sketch, back in ZBrush into the new Animation-friendly mesh.

This, I believe, saves time and improves performance due to the efficiency of the re-topologyzed mesh, and its also a Rigging and Animation-ready, which makes for happier artist and Producers!

Cheers!

Look Development Tests...

Another Look Development Test using the mia_material_X Shader:

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(Click on the image!)

1) Car Paint
2) Bronze + Aluminum + UV-Pattern texture (to setup gamma correction nodes for future texture)…
3) Stainless Steel
4) Combination of Frosted Glass + Bronze + Aluminum...

Cheers!

Rapid Prototyping Tutorial: Chapter Two!...

The second chapter of my Rapid Prototyping from Maya is up & running!

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Tutorial: Rapid Prototyping… From Maya!
A Step-By-Step Tutorial On How To Turn Your 3D Models Into Sculptures!...


Chapter 2: Installing The Plugin

Cheers!

NEW Tutorial: Rapid Prototyping From Maya!...

I’m starting a new tutorial on Rapid Prototyping from Maya, yes! Maya...

What I will show you in this tutorial is 1) how to prepare the model - understanding the difference and issues with open objects, holes, thickness, pieces, etc, then 2) exporting the model as a .STL file… and finally 3) what to expect from the sculpture at the end!…

I hope to have the entire tutorial done soon...

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Tutorial: Rapid Prototyping… From Maya!
A Step-By-Step Tutorial On How To Turn Your 3D Models Into Sculptures!...


Check Chapter 1: Terminology!

Cheers!