Hand-Painted Specular Maps Vs. "Attribute" Generated
Saturday, May 23, 2015 Filed in:
Tools for ArtistsIn a previous post (
5/17/15,) I showed what the specularity of the Lil Fee looked like when generated by an “attribute” - having the specularity’s Color attribute control a “general” amount across the texture…
Here’s a comparison between a custom,
hand-painted map and the one
generated by an attribute. The first image is the
hand-painted Specular Map:
Notice how
the specular is more intense on certain areas: the nose, cheeks and chin in comparison to the rest of the head, plus, I can make the freckles dull in specularity and I can avoid any “blooming” as in the top of the head…
And the image above is the one where the specular is generated by the Specular’s Color swatch. This creates a “constant” specular across the head, so when you get a good result, say, for the nose, the specular gets “blown” on the top of the head…
Cheers!