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Crazy, right? And this is just a small screen-grab of what I got. Read the article and you will see why Pinterest is a must for every Artist out there.
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• Architecture • Design • Travel • Fashion • Lifestyle • Music
• Art • Amazing Places • Ads • Kids • Stores • Events
• Bars • Food • House • Transportation • Offices
and lastly, Treelife: a project they cal: “…an interactive exhibition of modern eco tree houses designed by the world’s top artists, designers and architects…”
I hope this inspires someone! Make sure you check out the post here, but if you don’t have the time and what to see “cool stuff” more often, join their newsletter!
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OctaneRender™ 1.5 is the world's first-fully GPU based physically based renderer - where the software uses the video card of the computer to render, rendering images at extreme speeds, up to 50x faster than CPU - where the processor (CPU) of the computer is used to calculate the rendering. It has a real-time 3D scene editing capability, allowing you to change camera viewpoints, lights, materials and object positions in real-time seeing the changes immediately update in the viewport...
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With the release of OctaneRender™ 1.5, OTOY also introduces a NEW interchange file format called .ORBX: the .ORBX file format, which houses a comprehensive array of computer-generated scene data, enabling the most precise renderings possible across 15 of the top 3D modeling applications.
Click on the banner to read the rest of the game-changing review.
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Hope this helps someone or even gives them and idea... better yet, hopefully this will get your a@# in gear to promote your project!
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“...WOW!...”
This via The Area & CGRecord (check out the videos!) and it looks AMAZING! Watch the videos and you will see why, this... is one “update” to be exited about!...
O.k.; even if its just for the new UV Editor in Maya:
• Create UV shells: The new Create UV Shell command lets you create a UV shell from a selection of components...
• Display connected edges on UV shells: The new Toggle Shell Borders command highlights sets of connected edges in different colors, making it easy to identify edges that are shared...
• Tweak UV Tool: Reposition components without switching to the Move Tool...
• Easy component selection: The UV Texture Editor no longer isolates the current selection. After making a selection, unselected components remain visible...
• Select UV shells: Double-click a face or select the new Shell option from the UV Texture Editor marking menu to select a UV shell...
• Transform components using the Tool Box: You can now use the Move, Scale, or Rotate tools to transform components...
• Color feedback: allows you to see compressed or stretched UVs...
• Hard edge display mode: When hard edges are displayed (Display > Polygons > Hard Edges), all components are displayed in the UV Texture Editor, and you can select any component type...
• Nudge shells and components: Quickly nudge your selection using the new nudge controls in the UV Texture Editor toolbar...
• Normalize UVs: The new Center on closest tile option lets you scale UV shells within the closest UV tile...
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“No one has ever become poor by giving...”
Anne Frank
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“Invest in yourself. Your career is the engine of your wealth.”
Paul Clitheroe
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“Logic will get you from A to Z; imagination will get you everywhere!”
Albert Einstein
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“A day without sunshine is like, you know... night”
Steve Martin
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